emmett@edm3d.com 

 Linkedin Profile

913-702-6236 

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University of Oklahoma K20 Center                        10/2013 – present 

Art Director 

Lead the development of multiple mobile and webGL/browser based games.  Responsible for all aspects of art asset development and implementation into Unity based applications.

  • Created and implemented all required game assets
  • Created unique development pipelines for each game to manage and meet releases
  • Managed outsource artists from multiple disciplines
  • Delivered content on time and under budget      

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UTRS – Picatinny Arsenal ARDEC – GITM U.S. Army                        10/2013 – 10/2015 

Project Lead 

Lead a team of modelers and animators.  Responsible for the development and implementation of assets into a Unity based weapon simulation for the U.S. Army.  Gained and maintained professional working knowledge of military weapon systems through analysis and travel.

  • Lead asset development and implementation for Unity centric simulations
  • Lead 3D multimedia development pipeline involving modeling, rigging, texturing, scripting, animation and integration
  • Model, texture and animate using 3DStudio Max, Maya, Zbrush, Photoshop and proprietary tools      

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Overwatch – Fort Leavenworth TRADOC – FPCT U.S. Army            10/2012 – 10/2013

Project Lead 

Lead a team of modelers, animators, programmers and designers.  Responsible for creating, developing and delivering an Unreal based first person role playing game for the U.S. Army.  Responsible for maintaining and meeting strict deadlines, managing multiple teams across varied disciplines and delivering the expected product to the customer.

  • Lead development of game based in Unreal involving programming, art, design, audio and delivery
  • Lead 3D multimedia development pipeline involving modeling, rigging, texturing, scripting, animation and integration
  • Gained and maintained a top secret security clearance (TSSCI) 

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BAE Systems – Fort Leavenworth TRADOC – OneSAF U.S. Army   12/2011 - 10/2012

Project Lead

Lead a team of modelers and animators.  Responsible for creating, developing and implementing assets into a Java based simulation for the U.S. Army. 

  • Lead asset development and implementation of Java centric simulation
  • Lead 3D multimedia development pipeline involving modeling, rigging, texturing, scripting, animation and integration
  • Gained and maintained a top secret security clearance (TSSCI) 

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THQ Games - Phoenix                                                                               2/2011 - 10/2011

Character Artist

Multiple shipped AAA games for Xbox 360, PS3 and Wii.  Responsible for creating assets with a wide range of styles ranging from Saints Row and Homefront to Warhammer 40k and Darksiders.  Responsible for character asset creation, rigging and animation.

 

  • Model and texture characters using 3DS Max, Zbrush and Adobe Photoshop
  • Rig and animate characters using 3DS Max and studio tools 
  • Modeling hard surface and organic props and ambient characters

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THQ Games - Phoenix                                                                               11/2010 - 2/2011

Character Artist Intern

Shipped MX vs ATV Alive and DLC content for Xbox 360 and PS3.  Responsible for particle effects, track design, animation of ambient characters and asset management and creation of OEM parts for DLC.  Responsible for character asset creation, rigging and animation.

  • Model, rig, texture, and animate characters for MX vs ATV Alive
  • Create particle effects and timeline events for the track cutscenes 
  • Place characters, animations and particles in the game engine

 

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EDUCATION

Bachelor of Fine Art, Game Art and Animation 

University of Advancing Technology 

GPA – 4.0

 

01/2010 - Current 3D Artist, Rare to Find

Duties included: modeling high poly and low poly characters, normal map creation, texturing, rigging, and animation.